These forums themselves are wholly owned and operated by GPG, and we hope players and fans will continue to use them to communicate, coordinate, and collaborate for many years to come. Among them at present, is FA:Forever ( ), which has built a strong following of fans and modders looking to extend features and matchmaking of the game. We understand that not all of the functionality you were accustomed to in GPGNet is present on Steam, naturally we were huge proponents of the innovations we created, but we encourage you to give Steam a try and get involved in the SC/FA community there.Īs an alternative to Steam, there are significant community-driven initiatives for matchmaking services already operating. This means that even if you purchased only SC or FA in a boxed version, you can now redeem that key for BOTH games automatically updated to version 3603 utilizing Steam, and also take advantage of Steam's integrated matchmaking and chat services for free. GPG was able to receive authorization from our publishing partners to grandfather ALL existing CD keys for both SC and FA into updated SC:Gold Editions on Steam. After several weeks of inquiries, we have determined that resurrecting GPGNet will not be possible under current circumstances. We apologize to our fans and players that we were unable to provide any advanced warning of this termination. “On March 1st, 2012 GPG was notified that support for GPGNet's backend services had been terminated. įollowing its closure, the Steam version has included new matchmaking support, and all other Digitally Distributed versions have been patched to the steam version. Optimal setting will provide maximum detail gameplay in most situations.Įxtra large maps, during heavily congested gameplay, or after modding and in multiplayer the system requirements may increase.įollowing the closure of GPGNet, both Supreme Commander and Forged Alliance were released for free on Steam to anybody holding a CD key. Note: Official recommended settings are not guaranteed to let the player run the game at full hardware settings with no lag.Ĭommunity settings will allow the game to run at full settings on most maps. Microsoft Windows XP Service Pack 2 or VistaĭirectX 8 Vertex Shader / Pixel Shader 2.0 supportĭirectX 9 Vertex Shader / Pixel Shader 2.0 support The official minimum and recommended system requirements, as well as the community suggested requirements are: (And maybe even get the developers to finally help with this aspect.Supreme Commander has somewhat steep system requirements. Right now there is only a small community, however a mod that could be a great improvement could revolutionize the game. If you need a place to start look at the links below. If you can help I think it is the feelings of the majority of those who play this game that you should help them. Many people are working on developing mods and maps to make Supreme Commander 2 a more diverse and interesting game. Revamp Map Pack (Contains most of the maps from the campaign) :).However, they do work for the most part, but some have problems with AI pathfinding. This is a due to the inability to added required AI markers since the files are compiled making them unreadable. Most player-made maps currently show up incorrectly in the preview box because they have to piggy back off an existing skirmish map's layout and ID to work. Many people have managed to port maps into skirmish from the campaign which would then be modded with mass points and spawn markers despite the fact that the game developer's have not released any sort of map editor or any other form of assistance. If you do not, you might seriously impair the game by accident. It should be noted that when using mods one should ALWAYS ALWAYS ALWAYS backup the original game files. Nonetheless, people have managed to find ways that successfully introduce new maps and units, many of which are from the previous Supreme Commander, into the game. Officially Supreme Commander 2 was declared early on to be uneditable by Chris Taylor.
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